I worked on Frogger in the second half of 2011. It was my first professional job and I learned a lot by doing a variety of jobs. My main responsibility was to write and update the internal development documentation. I would sit in meetings between Zombie's producer and Konami's producers and take copious amounts of notes and then put them into the documentation. I also helped design two game modes: Twin Frog mode and Paint mode, which replaced other cut content. I also wrote and animated a series of narrative cutscenes that are unlocked on the PS3 and Xbox by completing challenges.